January 7, 2026 How libgd-gis turns Ruby into a real GIS engine For many years, Ruby quietly missed something important. Yes, Ruby is amazing at APIs, data processing, background jobs, and web platforms — but when it came to maps, graphics, and spatial data, Ruby was forced to step aside and let other languages do … Continue reading Ruby Can Now Draw Maps — And I Started With Ice Cream
Year: 2026
Ruby just got a real sepia filter
January 6, 2026 Why ruby-libgd is becoming Ruby’s new graphics engine Yesterday something important happened in the Ruby ecosystem. I added a native sepia filter to ruby-libgd — Ruby’s new binding to the GD Graphics Library — and with it Ruby took another step toward regaining something it quietly lost over the last decade: a … Continue reading Ruby just got a real sepia filter
Ruby Can Create Images Again
January 5, 2026 How ruby-libgd brings a real raster engine back to Ruby For many years, Ruby quietly lost something fundamental: The ability to generate images natively, fast, and with full control. Yes, RMagick and MiniMagick exist. But they depend on external binaries, are slow, fragile in production, and unsuitable for things like: map tile … Continue reading Ruby Can Create Images Again


